on mouseDown global roadButH, roadButV set the castNum of sprite 48 = 1111 set the locH of sprite 48 to roadButH set the locV of sprite 48 to roadButV+1 set the ink of sprite 48 to 0 updateStage set the mouseDownScript = empty cursorsOff go to movie char 1 of getAt(backFile,1) & "BHU.DIR" dontPassEvent end